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Now piloting in California classrooms

Every lesson,a game worth playing.

Students don’t need to be convinced to play. Curio is building a curriculum they’d choose: games that teach the standards, a tutor that stays with every student until they get it, and proof for teachers that it worked.

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Gameplay demo
How Curio works

Teach. Play. Understand.

TeachPlayUnderstand
Teach

You teach the lesson. Curio follows it.

Pick the standard you’re teaching and Curio lines up the game that practices it. Launch it in one click; students join with a class code.

Ms. Rivera · Period 3Today’s lessonStandards-aligned
You’re teaching
CA HSS 6.2.2The Nile floods, farming, and food surplus
Curio matched
Nile Rising12 min · each student plays on their ownLaunch for class
Class codeR4VEN27 joined
Play

Every student plays their own game.

No buzzer, no leaderboard, no racing the fastest student in the room. Each student works through the game at their own pace, and Curio’s tutor stays with them until they get it.

CurioAncient Egypt · check-in

Why do you think farmers in ancient Egypt cared so much about the Nile flooding?

it brought water?

Water, yes. When the flood went down each year, what did it leave behind on the fields?

mud??

Exactly: silt, rich black soil for planting. Egyptians even called their land Kemet, “the black land.”

+1 gem · Farming on the Nile
Understand

See what landed, and what to teach next.

After the session, Curio shows which ideas clicked, where the class got stuck, and the misconception behind it, so tomorrow’s lesson starts from what students actually know.

Period 3 · Ancient EgyptWhat the class understoodClass-level
Standards
6.2.1River systems & settlement88%
6.2.2Farming & surplus81%
6.2.3Religion & social order72%
6.2.6Trade along the Nile47%
For your next lesson

Revisit 6.2.6. Most of the class thought Egypt imported grain. It was Egypt’s biggest export.

Outcomes

Know what landed before you plan the next lesson.

0%

of students get one-on-one help, instantly.

“I liked how even though it was fun, I actually learned what people made and got to watch it happen.”
Pilot student, 7th grade
0 in 10

learned the idea they missed in minutes.

0%

of students liked the game, and 3 in 4 want more.

<0 min

Sessions are under 20 minutes for the whole lesson. Game, quiz, tutoring, and gives the teacher a final report.

Early access

Bring Curio to your classroom.

Join the waitlist for early access. Teach your lesson, let every student play it their own way, and plan the next one knowing what landed.

No spam. Just launch news and early-access invites.