You teach the lesson. Curio follows it.
Pick the standard you’re teaching and Curio lines up the game that practices it. Launch it in one click; students join with a class code.
Nile Rising12 min · each student plays on their ownLaunch for classStudents don’t need to be convinced to play. Curio is building a curriculum they’d choose: games that teach the standards, a tutor that stays with every student until they get it, and proof for teachers that it worked.

TeachPlayUnderstandPick the standard you’re teaching and Curio lines up the game that practices it. Launch it in one click; students join with a class code.
Nile Rising12 min · each student plays on their ownLaunch for classNo buzzer, no leaderboard, no racing the fastest student in the room. Each student works through the game at their own pace, and Curio’s tutor stays with them until they get it.
CurioAncient Egypt · check-inWhy do you think farmers in ancient Egypt cared so much about the Nile flooding?
it brought water?
Water, yes. When the flood went down each year, what did it leave behind on the fields?
mud??
Exactly: silt, rich black soil for planting. Egyptians even called their land Kemet, “the black land.”
After the session, Curio shows which ideas clicked, where the class got stuck, and the misconception behind it, so tomorrow’s lesson starts from what students actually know.
Revisit 6.2.6. Most of the class thought Egypt imported grain. It was Egypt’s biggest export.
of students get one-on-one help, instantly.
“I liked how even though it was fun, I actually learned what people made and got to watch it happen.”
learned the idea they missed in minutes.
of students liked the game, and 3 in 4 want more.
Sessions are under 20 minutes for the whole lesson. Game, quiz, tutoring, and gives the teacher a final report.
Join the waitlist for early access. Teach your lesson, let every student play it their own way, and plan the next one knowing what landed.
